# Artwork

The background and lantern image assets were generated for Lantern Pop in a
hand-painted storybook / watercolor-gouache direction. The scenery is static art;
fireflies, bubble motion, particles, lantern motion and interface transitions are
animated by the game code. There is no pixel-art render mode.

The production sheet has six panels:

Top row: Moonlit Clearing, Mushroom Grove, Waterfall Ruins.
Bottom row: Crystal Hollow, Lantern Festival, isolated wooden firefly lantern.

The five scene crops are saved as WebP. The lantern is isolated from its white
backdrop and saved with alpha transparency. Texture, colour and brush detail are
preserved; the white outer backdrop is removed without cutting out enclosed
lantern highlights. `production-sheet.png` preserves the generated source.

Additional game elements use original SVG / Canvas artwork. Browser-native fonts
are used, with no font files packaged. Music and effects are original synthesised
Web Audio tones, not recordings downloaded from a music catalogue.
