# Moonburrow asset provenance

The title and mining previews from the interrupted Moonburrow attempt survived, but its source did not. This release rebuilt gameplay and reused recoverable CrownByte material rather than claiming to have recovered unseen code.

The explorer, minerals, mine textures and observatory were isolated/cropped from the surviving Moonburrow imagery. The generated forest, mushroom, cave and decorative environment imagery comes from the user's earlier CrownByte generated assets available in this conversation. Smooth floor variants were cropped from the existing Relic Hollow painted arena assets. Local masking and colour/contrast treatments adapt those illustrations to the new runtime. No stock artist's art was downloaded.

Generated hand-painted-style images are combined with smooth canvas indicators, lighting/fog, effects, and HTML controls. Movement is interpolation/bobbing of illustrated sprites, not hand-animated frame-by-frame cycles. Menus are functional HTML controls, not a baked-in menu image.

The soundtrack is the new original ensemble arrangement described in `audio/tracks.json`. Sampled instruments were rendered with FluidSynth/TimGM6mb; instrument authors and terms are in `licenses/`. No external composer's CC0 song is included. The fifth battle track in the source audio folder is the companion Relic Hollow update and is not embedded in Moonburrow's playable HTML.

`cover.webp` and the previews are captures of the implemented game. Screenshots of purchases/conclusion may use explicit test fixtures, as identified in the test report. No text-font or SoundFont files, trackers, third-party runtime scripts or remote services are bundled.
