# Music and instrument notices

The new Moonburrow / Relic Hollow 1.1 ensemble arrangements and rendered MP3 audio are supplied under **GPL-2.0-only**. The game code and illustrations are separate materials; this notice concerns the music files and their composition/rendering source.

Original arrangements were created for CrownByte Games in this conversation. Instrument samples are from **TimGM6mb**, copyright 2004 Tim Brechbill and 2010 David Bolton, provided under GPL-2.0. Rendering used the FluidSynth library. These recordings are sampled-instrument renderings, not live musician recordings. No external composer's downloaded song is included.

The SoundFont itself is not redistributed. Install a properly licensed copy locally to rerender. This package includes editable MIDI compositions and the Python rendering source, together with the GPL-2 license and the installed distribution's instrument copyright notice.

Source SoundFont record: https://github.com/musescore/musescore-old/commit/90c33ef9d87b3f5ff92efd3b07d89eb455fb1fef
FluidSynth: https://www.fluidsynth.org/

Rerendering: install numpy, scipy, mido, ffmpeg and libfluidsynth; set MOON_SOUNDFONT to the local .sf2 path; run tools/render_score.py (Moonburrow). Relic Hollow includes the same five-theme composer as tools/render_ensemble.py; map surface→forest, hollow→cave, vault→ember, battle→battle after rendering. The fifth crystal track is used only by Moonburrow.

No proprietary, exclusive, or live-performance claim is made for this music. Retain these notices and the editable music sources when distributing this score. Obtain legal review for different relicensing/distribution arrangements rather than treating this file as legal advice.
